GameAILab1/settings.pde

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2022-09-17 02:45:09 -07:00
// Currently not used, but you may want to use it to enable/disable
// draw-calls or debug output as needed
boolean DEBUG = false;
// The radius of the circle representing the boid body
int BOID_SIZE = 20;
// Where does billy start?
PVector BILLY_START = new PVector(50,500);
float BILLY_START_HEADING = 0;
// How fast can billy go and turn?
float BILLY_MAX_SPEED = 80;
float BILLY_MAX_ROTATIONAL_SPEED = 3;
float BILLY_MAX_ACCELERATION = 1;
float BILLY_MAX_ROTATIONAL_ACCELERATION = 1;
// Should boids leave breadcrumbs behind?
boolean LEAVE_CRUMBS = true;
// How many crumbs?
int MAX_CRUMBS = 1000;
// Time between crumbs
int CRUMB_INTERVAL = 200;
// How big are the crumbs?
int CRUMB_SIZE = 2;
// use for debugging, if you want to see where walls start/end (a circle is drawn closer to the end)
boolean SHOW_WALL_DIRECTION = false;
// How many obstacles should be generated *at most*
// Note that maps 2-4 are pretty dense and obstacles
// are only placed if they won't intersect with the map
int MAX_OBSTACLES = 0;