fix boid stuttering
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281449a4ff
commit
219cecdbd8
9
Boid.pde
9
Boid.pde
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@ -53,7 +53,7 @@ class Boid
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float arrivalThreshold = 60.0;
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//This just draws a circle for visual debugging purposes
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//circle(target.x, target.y, arrivalThreshold);
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circle(target.x, target.y, 3);
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//prints the angle to the target
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//println(angleToTarget);
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@ -79,7 +79,7 @@ class Boid
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//Slight flaw: since the arrival threshold is so big, the boid just won't move if its target is that close.
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//Sometimes our Boid just goes and does weird things and I don't know why
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//if the target is outside its arrival threshold, accelerate.
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//if the target is inside its arrival threshold, accelerate backwards until the speed is 0.
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@ -94,8 +94,9 @@ class Boid
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kinematic.increaseSpeed(.75,0);
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} else if (kinematic.getSpeed() < 10 && direction.mag() > 5) {
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kinematic.increaseSpeed(.5,0);
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} else if (kinematic.getSpeed() < 5 && direction.mag() < 3) {
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kinematic.increaseSpeed(.25,0);
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} else if (kinematic.getSpeed() < 5 && direction.mag() < 5) {
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kinematic.increaseSpeed(-kinematic.getSpeed(),0);
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println(kinematic.getSpeed());
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} else {
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kinematic.increaseSpeed(-1,0);
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}
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