refactor and navmesh color change

This commit is contained in:
Priyatham Sai Chand 2022-11-07 12:38:40 -08:00
parent ce71745c1d
commit c72f9bc768
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GPG Key ID: 5DF163EB5A38175B
3 changed files with 80 additions and 79 deletions

26
Map.pde
View File

@ -286,7 +286,7 @@ class Map
}
}
boolean isReachable(PVector point)
public boolean isReachable(PVector point)
{
if (!isPointInPolygon(point, outline)) return false;
for (Obstacle o: obstacles)
@ -295,29 +295,5 @@ class Map
}
return true;
}
PVector percentFromPoint(PVector from, PVector to, float percent)
{
//p1 + ((p2 - p1) * percent)
return PVector.add(from, PVector.mult(PVector.sub(to, from),percent));
}
boolean intersectsWall(PVector from, PVector to)
{
//5% of the way from the start
PVector start = percentFromPoint(from, to, 0.01);
//95% of the way from the start
PVector end = percentFromPoint(from, to, 0.99);
if (!isReachable(start)) return true;
//println("Start: " + start);
//println("End: " + end);
for (Wall w : walls)
{
if (w.crosses(start, end)) return true;
}
return false;
}
}

View File

@ -25,8 +25,8 @@ class Node
x_avg += w.start.x;
y_avg += w.start.y;
}
x_avg /=polygon.size();
y_avg /=polygon.size();
x_avg /= polygon.size();
y_avg /= polygon.size();
return new PVector(x_avg, y_avg);
}
@ -35,7 +35,7 @@ class Node
int prev = indices.get(indices.size()-1);
for(Integer i: indices)
{
if (n.indices.contains(prev) && n.indices.contains(i)) return true;
if (n.indices.contains(i) && n.indices.contains(prev)) return true;
prev = i;
}
@ -74,11 +74,11 @@ class NavMesh
{
ArrayList<Node> nodes = new ArrayList<Node>();
int rec_stack_count = 0;
int maxDepth = 1000;
int pointAmount = 0;
int max_depth = 1000;
HashMap<PVector, Integer> vert_lookup_map = new HashMap<PVector, Integer>();
ArrayList<PVector> mapVectors = new ArrayList<PVector>();
ArrayList<PVector> map_vecs = new ArrayList<PVector>();
PVector midpoint(Node a, Node b)
{
@ -88,19 +88,19 @@ class NavMesh
int prev_index = a.indices.get(a.indices.size()-1);
for(Integer i: a.indices)
{
if (b.indices.contains(prev_index) && b.indices.contains(i)) {
if (b.indices.contains(i) && b.indices.contains(prev_index)) {
start = prev_index;
end = i;
break;
}
prev_index = i;
}
println(a.id + " and " + b.id + " share indices " + start + " and " + end);
PVector start_vect, end_vect;
start_vect = mapVectors.get(start);
end_vect = mapVectors.get(end);
start_vect = map_vecs.get(start);
end_vect = map_vecs.get(end);
return new PVector(start_vect.x + (end_vect.x - start_vect.x)/2,
start_vect.y + (end_vect.y - start_vect.y)/2);
@ -134,7 +134,7 @@ class NavMesh
}
}
}
void setIndices(Node node)
void setNodeIndices(Node node)
{
for(Wall w: node.polygon)
{
@ -142,7 +142,7 @@ class NavMesh
}
}
//assume index_1 < index_2
void splitMap(Node node, int index_1, int index_2)
{
@ -189,17 +189,17 @@ class NavMesh
}
Node nodeA = new Node(rec_stack_count+"A", polygon_1);
setIndices(nodeA);
setNodeIndices(nodeA);
nodes.add(nodeA);
Node nodeB = new Node(rec_stack_count+"B", polygon_2);
setIndices(nodeB);
setNodeIndices(nodeB);
nodes.add(nodeB);
rec_stack_count++;
if (rec_stack_count == maxDepth) return;
if (rec_stack_count == max_depth) return;
if (findReflexVertex(polygon_1) != -1) {
nodes.remove(nodeA);
@ -228,7 +228,32 @@ class NavMesh
return -1;
}
PVector percentFromPoint(PVector from, PVector to, float percent)
{
//p1 + ((p2 - p1) * percent)
return PVector.add(from, PVector.mult(PVector.sub(to, from),percent));
}
boolean intersectsWall(PVector from, PVector to)
{
//threshold to see if wall intersects with 1% margin.
PVector start = percentFromPoint(from, to, 0.01);
//95% of the way from the start
PVector end = percentFromPoint(from, to, 0.99);
if (!map.isReachable(start)) return true;
//println("Start: " + start);
//println("End: " + end);
for (Wall w : map.walls)
{
if (w.crosses(start, end)) return true;
}
return false;
}
int joiningVertex(ArrayList<Wall> polygon, int convex_index)
{
@ -248,16 +273,16 @@ class NavMesh
int lastIndex = convex_index - 1;
if (lastIndex < 0) lastIndex = vertices.size() - 1;
for (int potentialConnecting = vertices.size()-1; potentialConnecting>=0; potentialConnecting--)
for (int conn_point = vertices.size()-1; conn_point>=0; conn_point--)
{
if (potentialConnecting == next_index || potentialConnecting == convex_index || potentialConnecting == lastIndex) continue;
if (conn_point == next_index || conn_point == convex_index || conn_point == lastIndex) continue;
PVector potentialConnectingPoint = vertices.get(potentialConnecting);
PVector conn_pointPoint = vertices.get(conn_point);
if (!map.intersectsWall(pointAtIndex, potentialConnectingPoint))
if (!intersectsWall(pointAtIndex, conn_pointPoint))
{
return potentialConnecting;
return conn_point;
}
}
@ -282,13 +307,13 @@ class NavMesh
void setVertexMap(Map map)
{
//clear all lookups and map vectors
mapVectors.clear();
map_vecs.clear();
vert_lookup_map.clear();
for (int i = 0; i < map.walls.size(); i++)
{
vert_lookup_map.put(map.walls.get(i).start, i);
mapVectors.add(map.walls.get(i).start);
map_vecs.add(map.walls.get(i).start);
}
}
@ -300,18 +325,18 @@ class NavMesh
// to keep track of recursive calls
rec_stack_count = 0;
nodes.clear();
pointAmount = map.walls.size();
origin_map = map;
vert_lookup_map.clear();
mapVectors.clear();
map_vecs.clear();
//make hashmap of vertices
setVertexMap(map);
//create a node with the whole map walls
Node m = new Node("Map", map.outline);
setIndices(m);
setNodeIndices(m);
convexDecomposition(m);
@ -333,26 +358,19 @@ class NavMesh
//Uses A* to find a path from start to dest
ArrayList<PVector> findPath(PVector start, PVector dest)
{
println("dest vec " + dest);
ArrayList<SearchFrontier> frontier = new ArrayList<SearchFrontier>();
ArrayList<Node> visited_nodes = new ArrayList<Node>();
Node node_start = nodeFromPoint(start);
Node node_dest = nodeFromPoint(dest);
println("dest node " + node_dest);
//for (Node n: nodes)
//{
// if (isPointInPolygon(start,n.polygon)) node_start = n;
// else if (isPointInPolygon(dest,n.polygon)) node_dest = n;
// //else println("node_dest is null");
//}
SearchFrontier s = new SearchFrontier(node_start, null, node_dest.findCenter());
frontier.add(s);
visited_nodes.add(frontier.get(0).node);
println("frontier " + frontier);
//till the end of of frontier
while (frontier.get(0).node != node_dest)
{
@ -362,7 +380,7 @@ class NavMesh
for (Node neighbours: first_frontier.node.neighbours)
{
println("loop");
if (!visited_nodes.contains(neighbours))
{
frontier.add(new SearchFrontier(neighbours, first_frontier, node_dest.findCenter()));
@ -405,7 +423,7 @@ class NavMesh
Collections.reverse(res);
println("result " + res);
return res;
}
@ -425,14 +443,21 @@ class NavMesh
{
for (Wall w: n.polygon)
{
stroke(0,255,255);
strokeWeight(3);
stroke(255);
strokeWeight(1);
line(w.start.x, w.start.y, w.end.x, w.end.y);
//w.draw();
}
}
for( Wall w: map.outline){
stroke(255,0,0);
strokeWeight(3);
line(w.start.x, w.start.y, w.end.x, w.end.y);
}
}
}

View File

@ -37,26 +37,26 @@ void mousePressed() {
if (mouseButton == LEFT)
{
if (!entering_path) //if you haven't made a path yet
if (!entering_path)
{
//println("node size " + nm.nodes.size());
if (nm.nodes.size() > 0) //if you're on a map
if (nm.nodes.size() > 0) // if map is pressed and nodes are still left
{
println("Pathfinding to single target");
waypoints = nm.findPath(billy.kinematic.position, target);
println("waypoints " + waypoints);
//Collections.reverse(waypoints);
billy.follow(waypoints);
}
else { //if you're not on a map
println("Simply seeking target");
else { //target seeking on plain space
billy.seek(target);
}
}
else //if you have a path
else
{
//finish the path
if (nm.nodes.size() > 0) //if you're on a map
if (nm.nodes.size() > 0) //remaining map if left
{
PVector start_vectoint = waypoints.get(waypoints.size() -1);
ArrayList<PVector> finalRoute = nm.findPath(start_vectoint, target);
@ -65,13 +65,13 @@ void mousePressed() {
waypoints.add(p);
}
}
else //if you're not on a map
else //waypoints to be added
{
waypoints.add(target);
}
println("Finishing Path");
entering_path = false;
println(waypoints);
billy.follow(waypoints);
}
}