diff --git a/Boid.pde b/Boid.pde index e7eec17..aaba96e 100644 --- a/Boid.pde +++ b/Boid.pde @@ -1,6 +1,6 @@ /// In this file, you will have to implement seek and waypoint-following /// The relevant locations are marked with "TODO" -import java.util.*; + class Crumb { PVector position; @@ -18,61 +18,6 @@ class Crumb class Boid { -<<<<<<< HEAD - Crumb[] crumbs = {}; - int last_crumb; - float acceleration; - float rotational_acceleration; - KinematicMovement kinematic; - PVector target; - - Boid(PVector position, float heading, float max_speed, float max_rotational_speed, float acceleration, float rotational_acceleration) - { - this.kinematic = new KinematicMovement(position, heading, max_speed, max_rotational_speed); - this.last_crumb = millis(); - this.acceleration = acceleration; - this.rotational_acceleration = rotational_acceleration; - } - - void update(float dt) - { - - if (waypoints != null) { - for (int i = 0; i= .1) { - //println("positive angle"); - kinematic.increaseSpeed(0.0, 2); - -======= Crumb[] crumbs = {}; int last_crumb; float acceleration; @@ -91,7 +36,6 @@ class Boid this.acceleration = acceleration; this.rotational_acceleration = rotational_acceleration; } ->>>>>>> 3d16b646a807cb7a2384072f4c267c5888644f96 void update(float dt) { @@ -142,39 +86,6 @@ class Boid kinematic.increaseSpeed(0.0, kinematic.getRotationalVelocity()); } } -<<<<<<< HEAD - } - - - - //Sometimes our Boid just goes and does weird things and I don't know why - - //if the target is outside its arrival threshold, accelerate. - //if the target is inside its arrival threshold, accelerate backwards until the speed is 0. - if (direction.mag() > arrivalThreshold) { - //println("main if"); - kinematic.increaseSpeed(.5, 0); - } else if (direction.mag() < arrivalThreshold) { - //Need more specific code here to handle arrivals correctly - - if (kinematic.getSpeed() < 40 && direction.mag() > 30) { - //println("if 1"); - kinematic.increaseSpeed(1, 0); - } else if (kinematic.getSpeed() < 20 && direction.mag() > 15) { - //println("if .75"); - kinematic.increaseSpeed(.75, 0); - } else if (kinematic.getSpeed() < 10 && direction.mag() > 5) { - //println("if .5"); - kinematic.increaseSpeed(.5, 0); - } else if (kinematic.getSpeed() < 5 && direction.mag() < 5) { - //println("if -kin"); - //This should ensure that the boid's speed can be dropped to exactly 0 so we don't have stuttering - - kinematic.increaseSpeed(-kinematic.getSpeed(), 0); - } else { - //println("else"); - kinematic.increaseSpeed(-1, 0); -======= @@ -296,7 +207,6 @@ class Boid } ->>>>>>> 3d16b646a807cb7a2384072f4c267c5888644f96 } @@ -341,64 +251,6 @@ class Boid } -<<<<<<< HEAD - // //println("func count " + count); - // if(count > waypoints.size() - 1){ - // this.target = waypoints.get(0); - // return; - // } - // else { - // // TODO: change to follow *all* waypoints - // println("count " + count); - // this.target = waypoints.get(count); - // PVector temp = waypoints.remove(count); - // count++; - // //count--; - - // follow(waypoints); - // } - - //} - void follow(ArrayList waypoints) - { - if(waypoints.size() == 0) return; - println("vector " + waypoints); - println("reverse vector " + waypoints); - int count = 0; - PVector stop = waypoints.get(0); - this.seek(stop); - - - - - PVector temp = waypoints.remove(0); - println("temp vector " + waypoints); - //follow(waypoints); - - //this.target = waypoints.get(0); - //do{ - - - // println("in while " + count); - ////this.target = waypoints.get(count); - //this.target = waypoints.get(count); - //if(PVector.sub(this.target,this.kinematic.position).mag() < 40){ - // count++; - //} - - - //}while(count < waypoints.size()); - //count++; - //for(int i = 1; i < waypoints.size(); i++){ - // println("dist " + PVector.sub(this.target,this.kinematic.position).mag()); - // if(PVector.sub(this.target,this.kinematic.position).mag() < 40){ - // this.seek(waypoints.get(i)); - // this.target = waypoints.get(i); - // } - - } - -======= // place crumbs, do not change if (LEAVE_CRUMBS && (millis() - this.last_crumb > CRUMB_INTERVAL)) { @@ -461,5 +313,4 @@ class Boid } ->>>>>>> 3d16b646a807cb7a2384072f4c267c5888644f96 }