// Currently not used, but you may want to use it to enable/disable // draw-calls or debug output as needed boolean DEBUG = false; // The radius of the circle representing the boid body int BOID_SIZE = 20; // Where does billy start? PVector BILLY_START = new PVector(50,500); float BILLY_START_HEADING = 0; // How fast can billy go and turn? float BILLY_MAX_SPEED = 80; float BILLY_MAX_ROTATIONAL_SPEED = 3; float BILLY_MAX_ACCELERATION = 1; float BILLY_MAX_ROTATIONAL_ACCELERATION = 1; // Should boids leave breadcrumbs behind? boolean LEAVE_CRUMBS = true; // How many crumbs? int MAX_CRUMBS = 1000; // Time between crumbs int CRUMB_INTERVAL = 200; // How big are the crumbs? int CRUMB_SIZE = 2; // use for debugging, if you want to see where walls start/end (a circle is drawn closer to the end) boolean SHOW_WALL_DIRECTION = false; // How many obstacles should be generated *at most* // Note that maps 2-4 are pretty dense and obstacles // are only placed if they won't intersect with the map int MAX_OBSTACLES = 0;