GameAILab1/NavMesh.pde

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// Useful to sort lists by a custom key
import java.util.Comparator;
/// In this file you will implement your navmesh and pathfinding.
/// This node representation is just a suggestion
class Node
{
int id;
ArrayList<Wall> polygon;
PVector center;
ArrayList<Node> neighbors;
ArrayList<Wall> connections;
}
class NavMesh
{
void bake(Map map)
{
/// generate the graph you need for pathfinding
}
ArrayList<PVector> findPath(PVector start, PVector destination)
{
/// implement A* to find a path
ArrayList<PVector> result = null;
return result;
}
void update(float dt)
{
draw();
}
void draw()
{
/// use this to draw the nav mesh graph
}
}