copied outer state player and made an agent
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from hanabi import *
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import util
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import agent
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import random
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class InnerStatePlayer(agent.Agent):
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def __init__(self, name, pnr):
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self.name = name
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self.explanation = []
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def get_action(self, nr, hands, knowledge, trash, played, board, valid_actions, hints, hits, cards_left):
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my_knowledge = knowledge[nr]
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potential_discards = []
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for i,k in enumerate(my_knowledge):
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if util.is_playable(k, board):
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return Action(PLAY, card_index=i)
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if util.is_useless(k, board):
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potential_discards.append(i)
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if potential_discards:
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return Action(DISCARD, card_index=random.choice(potential_discards))
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if hints > 0:
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for player,hand in enumerate(hands):
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if player != nr:
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for card_index,card in enumerate(hand):
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if card.is_playable(board):
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if random.random() < 0.5:
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return Action(HINT_COLOR, player=player, color=card.color)
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return Action(HINT_RANK, player=player, rank=card.rank)
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hints = util.filter_actions(HINT_COLOR, valid_actions) + util.filter_actions(HINT_RANK, valid_actions)
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return random.choice(hints)
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return random.choice(util.filter_actions(DISCARD, valid_actions))
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def format_hint(h):
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if h == HINT_COLOR:
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return "color"
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return "rank"
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class OuterStatePlayer(agent.Agent):
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def __init__(self, name, pnr):
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self.name = name
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self.hints = {}
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self.pnr = pnr
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self.explanation = []
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def get_action(self, nr, hands, knowledge, trash, played, board, valid_actions, hints, hits, cards_left):
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for player,hand in enumerate(hands):
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for card_index,_ in enumerate(hand):
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if (player,card_index) not in self.hints:
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self.hints[(player,card_index)] = set()
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known = [""]*5
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for h in self.hints:
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pnr, card_index = h
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if pnr != nr:
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known[card_index] = str(list(map(format_hint, self.hints[h])))
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self.explanation = [["hints received:"] + known]
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my_knowledge = knowledge[nr]
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potential_discards = []
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for i,k in enumerate(my_knowledge):
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if util.is_playable(k, board):
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return Action(PLAY, card_index=i)
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if util.is_useless(k, board):
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potential_discards.append(i)
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if potential_discards:
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return Action(DISCARD, card_index=random.choice(potential_discards))
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playables = []
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for player,hand in enumerate(hands):
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if player != nr:
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for card_index,card in enumerate(hand):
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if card.is_playable(board):
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playables.append((player,card_index))
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playables.sort(key=lambda which: -hands[which[0]][which[1]].rank)
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while playables and hints > 0:
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player,card_index = playables[0]
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knows_rank = True
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real_color = hands[player][card_index].color
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real_rank = hands[player][card_index].rank
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k = knowledge[player][card_index]
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hinttype = [HINT_COLOR, HINT_RANK]
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for h in self.hints[(player,card_index)]:
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hinttype.remove(h)
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t = None
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if hinttype:
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t = random.choice(hinttype)
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if t == HINT_RANK:
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for i,card in enumerate(hands[player]):
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if card.rank == hands[player][card_index].rank:
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self.hints[(player,i)].add(HINT_RANK)
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return Action(HINT_RANK, player=player, rank=hands[player][card_index].rank)
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if t == HINT_COLOR:
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for i,card in enumerate(hands[player]):
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if card.color == hands[player][card_index].color:
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self.hints[(player,i)].add(HINT_COLOR)
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return Action(HINT_COLOR, player=player, color=hands[player][card_index].color)
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playables = playables[1:]
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if hints > 0:
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hints = util.filter_actions(HINT_COLOR, valid_actions) + util.filter_actions(HINT_RANK, valid_actions)
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hintgiven = random.choice(hints)
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if hintgiven.type == HINT_COLOR:
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for i,card in enumerate(hands[hintgiven.player]):
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if card.color == hintgiven.color:
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self.hints[(hintgiven.player,i)].add(HINT_COLOR)
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else:
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for i,card in enumerate(hands[hintgiven.player]):
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if card.rank == hintgiven.rank:
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self.hints[(hintgiven.player,i)].add(HINT_RANK)
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return hintgiven
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return random.choice(util.filter_actions(DISCARD, valid_actions))
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def inform(self, action, player):
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if action.type in [PLAY, DISCARD]:
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if (player,action.card_index) in self.hints:
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self.hints[(player,action.card_index)] = set()
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for i in range(5):
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if (player,action.card_index+i+1) in self.hints:
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self.hints[(player,action.card_index+i)] = self.hints[(player,action.card_index+i+1)]
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self.hints[(player,action.card_index+i+1)] = set()
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agent.register("inner", "Inner State Player", InnerStatePlayer)
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agent.register("outer", "Outer State Player", OuterStatePlayer)
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