GameAILab2/agents/osawa.py

136 lines
5.6 KiB
Python

from hanabi import *
import util
import agent
import random
class InnerStatePlayer(agent.Agent):
def __init__(self, name, pnr):
self.name = name
self.explanation = []
def get_action(self, nr, hands, knowledge, trash, played, board, valid_actions, hints, hits, cards_left):
my_knowledge = knowledge[nr]
potential_discards = []
for i,k in enumerate(my_knowledge):
if util.is_playable(k, board):
return Action(PLAY, card_index=i)
if util.is_useless(k, board):
potential_discards.append(i)
if potential_discards:
return Action(DISCARD, card_index=random.choice(potential_discards))
if hints > 0:
for player,hand in enumerate(hands):
if player != nr:
for card_index,card in enumerate(hand):
if card.is_playable(board):
if random.random() < 0.5:
return Action(HINT_COLOR, player=player, color=card.color)
return Action(HINT_RANK, player=player, rank=card.rank)
hints = util.filter_actions(HINT_COLOR, valid_actions) + util.filter_actions(HINT_RANK, valid_actions)
return random.choice(hints)
return random.choice(util.filter_actions(DISCARD, valid_actions))
def format_hint(h):
if h == HINT_COLOR:
return "color"
return "rank"
class OuterStatePlayer(agent.Agent):
def __init__(self, name, pnr):
self.name = name
self.hints = {}
self.pnr = pnr
self.explanation = []
def get_action(self, nr, hands, knowledge, trash, played, board, valid_actions, hints, hits, cards_left):
for player,hand in enumerate(hands):
for card_index,_ in enumerate(hand):
if (player,card_index) not in self.hints:
self.hints[(player,card_index)] = set()
known = [""]*5
for h in self.hints:
pnr, card_index = h
if pnr != nr:
known[card_index] = str(list(map(format_hint, self.hints[h])))
self.explanation = [["hints received:"] + known]
my_knowledge = knowledge[nr]
potential_discards = []
for i,k in enumerate(my_knowledge):
if util.is_playable(k, board):
return Action(PLAY, card_index=i)
if util.is_useless(k, board):
potential_discards.append(i)
if potential_discards:
return Action(DISCARD, card_index=random.choice(potential_discards))
playables = []
for player,hand in enumerate(hands):
if player != nr:
for card_index,card in enumerate(hand):
if card.is_playable(board):
playables.append((player,card_index))
playables.sort(key=lambda which: -hands[which[0]][which[1]].rank)
while playables and hints > 0:
player,card_index = playables[0]
knows_rank = True
real_color = hands[player][card_index].color
real_rank = hands[player][card_index].rank
k = knowledge[player][card_index]
hinttype = [HINT_COLOR, HINT_RANK]
for h in self.hints[(player,card_index)]:
hinttype.remove(h)
t = None
if hinttype:
t = random.choice(hinttype)
if t == HINT_RANK:
for i,card in enumerate(hands[player]):
if card.rank == hands[player][card_index].rank:
self.hints[(player,i)].add(HINT_RANK)
return Action(HINT_RANK, player=player, rank=hands[player][card_index].rank)
if t == HINT_COLOR:
for i,card in enumerate(hands[player]):
if card.color == hands[player][card_index].color:
self.hints[(player,i)].add(HINT_COLOR)
return Action(HINT_COLOR, player=player, color=hands[player][card_index].color)
playables = playables[1:]
if hints > 0:
hints = util.filter_actions(HINT_COLOR, valid_actions) + util.filter_actions(HINT_RANK, valid_actions)
hintgiven = random.choice(hints)
if hintgiven.type == HINT_COLOR:
for i,card in enumerate(hands[hintgiven.player]):
if card.color == hintgiven.color:
self.hints[(hintgiven.player,i)].add(HINT_COLOR)
else:
for i,card in enumerate(hands[hintgiven.player]):
if card.rank == hintgiven.rank:
self.hints[(hintgiven.player,i)].add(HINT_RANK)
return hintgiven
return random.choice(util.filter_actions(DISCARD, valid_actions))
def inform(self, action, player):
if action.type in [PLAY, DISCARD]:
if (player,action.card_index) in self.hints:
self.hints[(player,action.card_index)] = set()
for i in range(5):
if (player,action.card_index+i+1) in self.hints:
self.hints[(player,action.card_index+i)] = self.hints[(player,action.card_index+i+1)]
self.hints[(player,action.card_index+i+1)] = set()
agent.register("inner", "Inner State Player", InnerStatePlayer)
agent.register("outer", "Outer State Player", OuterStatePlayer)