add comment about fixing stuttering
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Boid.pde
2
Boid.pde
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@ -95,8 +95,8 @@ class Boid
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} else if (kinematic.getSpeed() < 10 && direction.mag() > 5) {
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} else if (kinematic.getSpeed() < 10 && direction.mag() > 5) {
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kinematic.increaseSpeed(.5,0);
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kinematic.increaseSpeed(.5,0);
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} else if (kinematic.getSpeed() < 5 && direction.mag() < 5) {
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} else if (kinematic.getSpeed() < 5 && direction.mag() < 5) {
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//This should ensure that the boid's speed can be dropped to exactly 0 so we don't have stuttering
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kinematic.increaseSpeed(-kinematic.getSpeed(),0);
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kinematic.increaseSpeed(-kinematic.getSpeed(),0);
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println(kinematic.getSpeed());
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} else {
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} else {
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kinematic.increaseSpeed(-1,0);
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kinematic.increaseSpeed(-1,0);
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}
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}
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