Priyatham Sai Chand
262667e8dd
navmesh variable name change
2022-11-08 22:47:32 -08:00
Priyatham Sai Chand
5ba7f9feb2
navmesh refactor
2022-11-08 12:59:46 -08:00
Priyatham Sai Chand
c72f9bc768
refactor and navmesh color change
2022-11-07 12:38:40 -08:00
Priyatham Sai Chand
ce71745c1d
Merge branch 'main' of https://github.com/JH159753/GameAILab1
2022-11-02 14:57:06 -07:00
Priyatham Sai Chand
f03eb0ceb9
better variable names
2022-11-02 14:57:02 -07:00
JH159753
b673d12089
fix last target code because i broke it
2022-11-02 02:26:04 -07:00
JH159753
7851363a56
add a max speed instead
...
Messing with the acceleration was not the way; we needed larger arrival threshold and a max speed
2022-11-02 02:13:46 -07:00
JH159753
4f5e668b3a
add slower acceleration dependent on angle
2022-11-02 01:44:36 -07:00
JH159753
e428c1793b
minor changes
2022-11-02 01:13:08 -07:00
Priyatham Sai Chand
677492eb09
Merge branch 'main' of https://github.com/JH159753/GameAILab1
2022-10-31 13:00:04 -07:00
Priyatham Sai Chand
155e804b95
fix last convex polygon
2022-10-31 12:59:15 -07:00
JH159753
e9802c54ac
fix weird merge breaking stuff
2022-10-30 23:55:33 -07:00
JH159753
385a1a9354
Delete Boid17200078021981803956.autosave
2022-10-30 23:50:55 -07:00
JH159753
88967458d9
Delete Boid10419224425232634497.autosave
2022-10-30 23:50:48 -07:00
JH159753
ce0baa87b5
Delete Boid1037558311854801587.autosave
2022-10-30 23:50:43 -07:00
JH159753
19fe85e1fc
Delete Boid10308162985695495767.autosave
2022-10-30 23:50:38 -07:00
JH159753
97517f736f
Merge branch 'main' of https://github.com/JH159753/GameAILab1
2022-10-30 23:49:12 -07:00
JH159753
8722922ec8
add even smoother movement for boid
2022-10-30 23:49:09 -07:00
Priyatham Sai Chand
a41403e080
add navmesh comments
2022-10-30 18:33:11 -07:00
Priyatham Sai Chand
dab7ff47ef
navmesh
2022-10-30 18:27:14 -07:00
JH159753
3d16b646a8
add dynamic slowdown dependent on angle
...
The boid will now slow down less if the angle created by the line from it to its target and the line from the target to the next one is nearly a straight line.
2022-10-29 03:27:49 -07:00
JH159753
a460deb7ca
progress towards smoother boid movement
2022-09-28 02:07:57 -07:00
JH159753
d5574b6cfd
add seeking multiple targets
...
This version still slows down even if not necessary.
2022-09-28 01:22:40 -07:00
JH159753
6c01c80bfa
revert to my most recent change
2022-09-27 20:57:11 -07:00
Priyatham Sai Chand
b5b641fe64
add do-while waypoints
2022-09-26 22:29:18 -07:00
Priyatham Sai Chand
771f7b5324
boid merge resolve
2022-09-26 22:16:20 -07:00
Priyatham Sai Chand
fff97d36b5
add waypoints code
2022-09-26 22:03:24 -07:00
JH159753
a066cdcf78
fix boid incorrect rotation
2022-09-26 18:10:59 -07:00
JH159753
6bf5b1c544
add comment about fixing stuttering
2022-09-21 17:56:28 -07:00
JH159753
219cecdbd8
fix boid stuttering
2022-09-21 17:40:29 -07:00
JH159753
281449a4ff
add more precise stopping
2022-09-21 02:41:48 -07:00
JH159753
fba0dbe885
add boid pathfinding
2022-09-21 02:04:57 -07:00
JH159753
200336bba5
add atan2
2022-09-20 15:37:41 -07:00
JH159753
d99cf5bdc9
add print heading and speed
2022-09-20 14:17:08 -07:00
JH159753
c426940320
Update sketch.properties
2022-09-20 13:56:35 -07:00
Priyatham Sai Chand
2c05cf78e7
delete sketch props
2022-09-20 13:55:11 -07:00
Priyatham Sai Chand
8dd8bd4c55
add sketch prop
2022-09-20 13:27:16 -07:00
JH159753
580b49ae55
Provided framework, no changes
2022-09-17 02:45:09 -07:00
JH159753
8b1db96d91
Initial commit
2022-09-17 02:44:14 -07:00